The Cannon Battle monetization scheme has been constantly evolving. Here is the latest:
Cannon Battle is a free-to-play game.
Free
- Classic Multiplayer with all Commanders, Vehicles, and Structures
- Expanded Multiplayer with some Commanders, Vehicles, and Structures
- One Challenge (Score Attack/Time Attack)
Paid
- Cosmetic Items
- Additional Commanders, Vehicles, and Structures for Expanded Mode
- Additional Challenges
- Campaigns
- Starter Pack - Includes a selection of Cosmetic Items and Score Attack and Time Attack Challenges. Buying this will be akin to 'buying the game.'
- Battle Pack - Similar to the Starter Pack, but this will appear later in the product's life cycle and will include more content.
Modes
Classic Multiplayer
This is the place for finely balanced competition. This is the heart of the game, and balancing this mode will be a priority.
All Commanders, Vehicles, and Structures will be free to all players in Classic Multiplayer mode. Cosmetic items will be available as paid DLC.
Expanded Multiplayer
This is the place to play with outrageous new DLC Special Weapons and potentially unbalanced loadouts.
A selection of Commanders, Vehicles, and Structures will be available free of charge. Additional Commanders, Vehicles, and Structures will be available for purchase, along with cosmetic items.
New Commanders, Vehicles, and Structures will be released every month.
Upon registration, new players will receive and allotment of perhaps 6 or 8 slots for DLC Structures. New slots will appear at the rate of one per month. Any of these slots can be used for a newly-released Structure or a previously-available Structure.
Players who register later will receive the initial slot allotment + months elapsed, so every player will be on equal footing on this count.
A server-side Firing Range will allow players to test any available Structure before purchase.
Once released, all or nearly all Commanders, Vehicles, and Structures will remain available. Artificial scarcity will not play a large role in Cannon Battle.
Consumables will not be a part of Cannon Battle.
Though it is not planned at this time, a gacha mechanic may be implemented for fun and variety. However, gacha will never be the sole nor the primary method of attaining any type of DLC nor any specific DLC item.
Challenges
Each Challenge will include a Time Attack mode and a Score Attack mode. Destroy all targets as quickly as possible, or try to get the highest score within the allotted time period. AI will generally be simple and defensive.
Campaigns
Campaigns will each include 3-5 maps (some new, some reused), fought against human-like AI. Campaigns may be framed as 'origin stories' for individual Commanders.
Campaigns are paid DLC.
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